Quick Start
- Open the editor from the homepage or choose a generator from Tools.
- Create a model with a text prompt, upload an image for image-to-3D, or import an existing mesh.
- Select the object in the viewport or scene list, then use the toolbar to move, rotate, scale, simplify, paint, or sculpt.
- Use export when the mesh is ready. GLB is the best default for web and product previews; STL is useful for print workflows.
/help#quick-start.Generation
SimplexGen supports text-to-3D, image-to-3D, AI image generation, texture generation, material maps, relighting, and remeshing workflows.
- Use detailed prompts with shape, style, materials, and intended use.
- For products, include front/back/side details and material constraints.
- For image-to-3D, use centered images with clear object silhouettes.
- Generated jobs can be queued; account credits and API keys are managed in Account.
Mesh Tools
Mesh tools help make generated or uploaded geometry usable for editing, rendering, and export.
Reduce triangle count while preserving the visible shape and repaired topology where possible.
Add mesh density before sculpting or deformation when a model needs smoother local detail.
Fix holes, duplicate vertices, degenerate faces, and common non-manifold issues.
Generate UVs and material maps for painting, previewing, and export workflows.
Paint and Sculpt
Texture painting edits color and material maps. Sculpting and deformation change geometry. Use undo to step back through brush strokes and transformations.
- Brush size controls the affected surface area.
- Auto-subdivision can add detail during deformation when the mesh is too coarse.
- Viewport movement resumes as soon as the active brush stroke or transform drag ends.
Export
Export formats depend on where the model will be used.
- GLB: compact web-friendly format with geometry, materials, and textures.
- OBJ: broad compatibility for DCC tools and asset pipelines.
- STL: geometry-only format commonly used for 3D printing.
Keyboard Shortcuts
| Shortcut | Action |
|---|---|
| WASD | Move camera through the viewport when the viewport has focus. |
| Q / E | Move camera down or up. |
| Right mouse drag | Look around from the current camera position. |
| Ctrl + Z | Undo the latest supported edit. |
| Ctrl + Y | Redo the latest undone edit when available. |
| Delete | Delete the selected object. |
Troubleshooting
Help link opens a missing page
Use /help#quick-start. The server should return this page and the browser will scroll to the Quick Start section.
Movement does not respond
Click inside the viewport first. If you are painting, sculpting, deforming, or dragging a transform gizmo, finish that action and movement will resume.
A generated model looks too dense or too rough
Try simplify for dense meshes, subdivide before sculpting coarse meshes, and repair before export if topology warnings appear.
Exports are missing textures
Prefer GLB for textured models. OBJ and STL workflows may require separate texture or material files depending on the target app.